⚡ Electric baton

10.00 EUR

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⚡ Electric baton

⚡ Description
The electric baton replaces the player's classic baton, offering a dual function: a sturdy baton for close combat and an integrated electric taser. It combines intimidation and power to efficiently neutralize an opponent.

🔌 Electric shock toggle
An option in the menu allows activating or deactivating the electric function of the baton according to player needs or server rules.

💥 Instant electric shock
When activated, the baton delivers a powerful shock that temporarily immobilizes the target upon contact.

🎛️ Automatic replacement
Equipping the electric baton automatically replaces the original baton for a smooth experience.

⏳ Temporary immobilization
The electrified target is paralyzed for a configurable duration, preventing any movement or action.

👮‍♂️ Simple and quick use
Select the baton in the inventory, activate or deactivate electricity via the menu, then attack in melee to electrify the target.


🎮 Usage scenarios

  • Crowd control or RP police interventions.

  • Action scenes and tactical scenarios with a non-lethal weapon.

  • Modular option depending on server type or group preferences.


💡 Possible customizations

  • Electric toggle via configurable key.

  • Adjustable shock duration and intensity.

  • Wear or recharge option for more realism.


Usage example:

  1. Equip the electric baton (which replaces the classic baton).

  2. Activate or deactivate the electric fonction with a key in-game.

  3. Approach a player and strike to trigger the shock (if activated).

  4. The target is temporarily immobilized, facilitating intervention.


We recommend reading the documentation to understand the prerequisites and features of our script. (Documentation site)